Shoot 'em up (also known as shmup or STG) is a subgenre of the shooter genre of video games. In a shoot 'em up, the player character engages in a lone assault, often. SimilarGames.org is the website to find games that are similar to others. Especially when you search for an alternative to the game you already know, SimilarGames.org. A common use of the side-scrolling format is in the platform game genre. Platform games are action games that feature jumping, climbing, and running characters who. In later years, plenty more vertical shmup games have come and went that could offer the same kind of action and then some. Nowadays it does feel like one. Pac Man Classic Arcade Flash Game Play pacman the classic game for free here. Pac man was a landmark in arcade games, it created mass media coverage and became a huge. Special Searches: Also, if you were logged in, you could search through a collection of PCB photos or a list of Google 3D SketchUps. INFO: Juego basado en la famosa serie de anime Macross, conocida en occidente como Robotech, lanzado por Banpresto en el año 92, es un juego de naves shooter donde. ![]() Shoot 'em up - Wikipedia, the free encyclopedia. The shoot 'em up Nuclear Throne (2. Shoot 'em up (also known as shmup or STG) is a subgenre of the shooter genre of video games. In a shoot 'em up, the player character engages in a lone assault, often in a spacecraft or aircraft, shooting large numbers of enemies while dodging their attacks. There is no consensus as to which design elements compose a shoot 'em up. Some restrict the definition to games featuring spacecraft and certain types of character movement; others allow a broader definition including characters on foot and a variety of perspectives. Shoot 'em ups call for fast reactions and for the player to memorize levels and enemy attack patterns. Bullet hell" games feature overwhelming numbers of enemy projectiles. The genre's origins can be traced back to Spacewar!, one of the very earliest computer games, developed in 1. However, Tomohiro Nishikado, creator of Space Invaders, is generally credited with inventing the genre. Space Invaders premiered in Japanese arcades in 1. Shoot 'em ups were popular throughout the 1. In the mid- 1. 99. Japan. Definition[edit]A "shoot 'em up", also known as a "shmup"[1][2] or "STG" (the common Japanese abbreviation for "shooting games"),[3][4] is a game in which the protagonist combats a large number of enemies by shooting at them while dodging their fire. The controlling player must rely primarily on reaction times to succeed.[5][6] Beyond this, critics differ on exactly which design elements constitute a shoot 'em up. Some restrict the genre to games featuring some kind of craft, using fixed or scrolling movement.[5] Others widen the scope to include games featuring such protagonists as robots or humans on foot, as well as including games featuring "on- rails" (or "into the screen") and "run and gun" movement.[6][7][8] Mark Wolf restricts the definition to games featuring multiple antagonists ("'em" being short for "them"), calling games featuring one- on- one shooting "combat games".[9] Formerly, critics described any game where the primary design element was shooting as a "shoot 'em up",[6] but later shoot 'em ups became a specific, inward- looking genre based on design conventions established in those shooting games of the 1. Common elements[edit]Shoot 'em ups are a subgenre of shooter game, in turn a type of action game. These games are usually viewed from a top- down or side- view perspective, and players must use ranged weapons to take action at a distance. The player's avatar is typically a vehicle under constant attack. Thus, the player's goal is to shoot as quickly as possible anything that moves or threatens him.[1. In some games, the player's character can withstand some damage; in others, a single hit will result in his destruction.[2] The main skills required in shoot 'em ups are fast reactions and memorising enemy attack patterns. Some games feature overwhelming numbers of enemy projectiles and the player has to memorise their patterns to survive.[1][1. These games belong to one of the fastest- paced video game genres.[1. Large numbers of enemy characters are typically featured. All Pc Games, All PC Game Review Scores, Latest Game Reviews, Indie Pc Game Review, Top 10 Pc Game of all time, Pc Game Reviews from around the Internet, Download Pc. These enemies may behave in a certain way dependent on their type, or attack in formations that the player can learn to predict. The basic gameplay tends to be straightforward and many games offset this with boss battles and a variety of weapons.[2] Shoot 'em ups rarely have realistic physics. Characters can instantly change direction with no inertia, and projectiles move in a straight line at constant speeds.[1. The player's character can collect "power- ups" which may afford the character greater protection, an "extra life", or upgraded weaponry.[1. Different weapons are often suited to different enemies, but these games seldom keep track of ammunition. As such, players tend to fire indiscriminately, and their weapons only damage legitimate targets.[1. Shoot 'em ups are categorized by design elements, particularly viewpoint and movement: [6]Fixed shooters (such as Space Invaders) consist of levels that each fit within a single screen. The protagonist's movement is fixed to a single axis of motion, and enemies attack in a single direction (such as descending from the top of the screen).[1. These games are sometimes also called "gallery shooters".[7]Rail shooters limit the player to moving around the screen while the game follows a specific route; [1. Examples include Captain Skyhawk. The term "rail shooter" is also often applied to light gun shooters that use "on- rails" movement,[1. ![]() Call of Duty in recent[when?] years.[1. Tube shooters feature craft flying through an abstract tube.[1. Scrolling shooters include vertical or horizontal scrolling games. Vertically scrolling shooters: In a vertically scrolling shoot 'em up (or "vertical scroller"), the action is viewed from above and scrolls up (or very occasionally down) the screen. Horizontally scrolling shooters: In a "horizontal shooter" or "side- scrolling shooter", in which the action is viewed side- on and scrolls horizontally.[6][7][2. Isometrically scrolling shooters: A small number of scrolling shooters, such as Sega's Zaxxon, feature an isometric point of view.[7]Multidirectional shooters feature 3. ![]() ![]() Multidirectional shooters with one joystick for movement and one joystick for firing in any direction independent of movement are called "twin- stick shooters."[2. Bullet hell(弾幕,danmaku?, literally "barrage" or "bullet curtain") is a shoot 'em up in which the entire screen is often almost completely filled with enemy bullets.[1. This type is also known as "curtain fire",[2. This style of game originated in the mid- 1. Cute 'em ups feature brightly coloured graphics depicting surreal settings and enemies.[7] Newer, particularly Japanese, cute 'em ups may employ overtly sexual characters and innuendo.[2. Cute 'em ups tend to have unusual, oftentimes completely bizarre opponents for the player to fight, with the Parodius franchise being a perfect example. Run and gun (or "run 'n' gun") describes a shoot 'em up in which the protagonist fights on foot, perhaps with the ability to jump. Run and gun games may use side scrolling, vertical scrolling or isometric viewpoints and may feature multidirectional movement.[8][2. History[edit]Origins and rise[edit]Spacewar!, an early computer game featuring shooting and spacecraft. The genre's exact origins are a matter of some confusion.[6] Video game journalist Brian Ashcraft pinpoints Spacewar! Space Invaders is more frequently cited as the "first" or "original" in the genre.[6][7][3. Spacewar! was developed at the Massachusetts Institute of Technology in 1. The game featured combat between two spacecraft.[3. However, it was not until 1. Space Invaders, created by Nishikado at Japan's Taito Corporation, that the shooter genre became prolific.[3. Space Invaders pitted the player against multiple enemies descending from the top of the screen at a constantly increasing rate of speed.[3. The game used alien creatures inspired by The War of the Worlds (by H. G. Wells) because the developers were unable to render the movement of aircraft; in turn, the aliens replaced human enemies because of moral concerns (regarding the portrayal of killing humans) on the part of Taito Corporation. As with subsequent shoot 'em ups of the time, the game was set in space as the available technology only permitted a black background. The game also introduced the idea of giving the player a number of "lives". Space Invaders was a massive commercial success, causing a coin shortage in Japan,[3. America.[3. 4] It popularised a more interactive style of gameplay with the enemies responding to the player- controlled cannon's movement,[3. The aliens of Space Invaders return fire at the protagonist, making them the first arcade game targets to do so.[3. It set the template for the shoot 'em up genre,[3. Golden age and refinement[edit]In 1. Namco's Galaxian—"the granddaddy of all top- down shooters", according to IGN—was released.[4. Its use of colour graphics and individualised antagonists were considered "strong evolutionary concepts" among space ship games.[4. That same year saw the release of SNK's debut shoot 'em up Ozma Wars, notable for being the first action game to feature a supply of energy, resembling a life bar, a mechanic that has now become common in the majority of modern action games.[4. It also featured vertically scrolling backgrounds and enemies.[4. In 1. 98. 1, Defender established scrolling in shoot 'em ups, offering horizontally extended levels. Unlike most later games in the genre, the player could move in either direction.[7] The game's use of scrolling helped remove design limitations associated with the screen,[4. ![]() Defender integrated it into the gameplay in a more essential manner.[4. Konami's Scramble, released in 1. It was the first scrolling shooter to offer multiple, distinct levels.[7]Atari's Tempest, released in 1. D perspective into shooter games.[4. Tempest ultimately went on to influence major rail shooters.[4. Vertical scrolling shooters emerged around the same time. Namco's Xevious, released in 1. Xevious is also the first to convincingly portray realistic landscapes as opposed to purely science fiction settings.[4. While Asteroids (1. Robotron: 2. 08. 4 was most influential on subsequent multi- directional shooters.[5. Sega's Space Harrier, a rail shooter released in 1. Konami's Gradius, which gave the player greater control over the choice of weaponry, thus introducing another element of strategy.[7] The game also introduced the need for the player to memorise levels in order to achieve any measure of success.[5. Gradius, with its iconic protagonist, defined the side- scrolling shoot 'em up and spawned a series spanning several sequels.[5. The following year saw the emergence of one of Sega's forefront series with its game Fantasy Zone. The game received acclaim for its surreal graphics and setting and the protagonist, Opa- Opa, was for a time considered Sega's mascot.[5. Best PC Vertical scrolling shooters. Ver. Г¶ffentlicht am 3. In later years, plenty more vertical shmup games have come and went that could offer the same kind of action and then some. Nowadays it does feel like one of the more simple vertical shooters that set a standard that has been raised many a time since, though the original vertical shooter games still retains its charm, and still has the right qualities to make for a solid and enjoyable shooting experience.(http: //vertical- shooter- games.
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